Mass Exodus Behind The Scenes
2017 has already been an exciting year for the Polymerse team. Their newly developed VR multi-player game, Mass Exodus has had lots of downloads and positive feedback. It was also awarded second place in the MSI VR Jam Competition!
The Polymerse team have been working hard and they’re continuously updating and testing their game for improvements. The team took a moment out of the virtual world to tell us more about the story behind the game and their plans for future releases.
In no particular order let me introduce to you the creators behind Mass Exodus.
Firstly we have Dan, the developer and VR enthusiast who spends more time in the virtual world than the real one. Then we have Corey our PC gaming, 3D artist and UI designer and finally Jack, our 6ft4 quick-witted 3D modeller.
So guys, please tell me about your game.
Dan: It’s a multiplayer game set over 150 years in the future at an android assembly plant.
Corey: One player is this massive robot called the Seeker who has to find the rogue android being played by the second player on the PC.
Dan: The rogue android has to blend in with the other robots and switch off the power consoles around the warehouse to shut the factory down.
Sounds brilliant. What inspired you to come up with the concept?
Jack: We wanted to build upon a game everyone knows and loves, hide and seek. But then take the concept and give it a VR modern twist.
So who is the game specifically aimed at?
Corey: Anyone looking for a local party VR experience. We made sure it could run on the minimum spec VR ready PC’s so there was no limitations on who can play it.
Jack: Because the concept and controls are simple, it’s easy to teach friends and family to join in.
Mass Exodus is an interesting name, how did you come up with it?
Dan: The game is about trying to escape the factory from within the masses of androids. As you can also play with multiple people and all try to escape from the Seeker at once, hence the Mass part.
So it has a couple of months since you released it on steam. What has the feedback been like so far?
Corey: People are loving the experience so far.
We’ve found that people enjoy playing both the Rogue and the Seeker, which is something we’re super happy with.
Dan: The power-ups in the game are swinging the tide in great ways, which is leading to some exciting plays.
What upgrades have you made since launch?
Dan: Well we have done quite a lot since launch already like quality of life features like height adjustment, a second level has been added with controller support and currently working on online multiplayer.
Jack: We also had a temporary Christmas mode, which was fun.
How is the full version planned to differ from the Early Access Version?
Dan: Well the main difference is online multiplayer so the VR player can play with PC players. We’re currently adding this to the game now, so hopefully release will be soon!
Jack: Corey and I are currently working on level 3 to launch with online too.
That’s brilliant congratulations on the game so far!
Good luck with everything and I hope your game continues to be successful.